not something like ‘changed his filthy-ass outfit he had on at all times’. However apparently at e3, sony has recently dropped the news that they have, uh, changed the character of one cole mcgrath. the trophies were fairly simple to get and with a bit of effort, you could go platinum.
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remember that little weird bike messenger kind of dude and his pervy portly pal? yeah, they were cool, right? plus the storyline was awesome, and you could be either good OR evil.
the point is that a lot of people went beserk for this game. we’re joking about that last part – maybe. several twitter outages were attributed to this news being dropped. When the bigwigs started talking about infamous 2, people went rabid. (sony originally tried dropping its pants but gamers tend not to like THAT strategy.) then, because it was an exclusive title, sony dropped the price and everyone jumped all over that shit because gamers love that strategy. it blasted by stuff like littlebigplanet. its first week sales (june 2009) were 176,000 units. Today, i bring to you a big, old WTF for you-know-who: sony.
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utlizing the full processing potential of the ps3 is no excuse! why did you CHANGE THE CHARACTER? You’ll look at it and see that there’s no way we could have done this game on 360.”” “If you look at games like Uncharted 2 that’s a game that you actually can’t do on Xbox no matter how clever you are, there’s just more processing power on the PS3,” Zimmerman explained.
“By sussing out the hardware Sucker Punch believes it has a game that could never be achieved on another console. now you’re talking about ‘elaborate architecture’ like any of us are supposed to give a damn? you tore up cole fucking mcgrath and wrecked his shit. Ok, we KNOW you made some dumb decisions.
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The PS3 has this elaborate architecture where there’s a whole bunch of different places you can have your code run and we had it all running in the slow part.” In technical terms the biggest thing that we’ve done is migrate a much larger part of our code to run on the SPUs. “It was pretty early on that we knew what we weren’t doing in inFamous that we needed to do in inFamous 2, but we had to tear a whole bunch of stuff up and put it back together. “We made some really dumb decisions in the last game, but we’ve managed to fix them,” he told us. What the fuuuck? they aren’t apologizing for messing up a beloved character? Development director Chris Zimmerman revealed that the studio is now very familiar with the PS3 hardware and is fully prepared to exploit it to make inFamous 2 look the best it can.” “Speaking exclusively to Play at its Seattle studio base, Sucker Punch has admitted that it made mistakes in how it made inFamous, but has learnt from them and made significant improvements for inFamous 2. Play-mag, out of the uk, apparently sat down with the developers recently and bring us this: then it turned out sucker punch had been talking… but it wasn’t good. those of us playing attention to this shit know one thing: they changed cole mcgrath. many, after having seen some hd screens, would argue there simply is no comparison.
i had stopped buying collector’s editions. i could point out examples of me regretting my actions all goddamn day and we really wouldn’t be getting anywhere, would we? of course we wouldn’t. Is anybody else getting the feeling lately that the universe is a dick? maybe it’s just me.